#pragma once
#include "controllogic.h"
#include "PlayerProjectileController.h"
#include "Launcher.h"


class PlayerProjectileControlLogic :
	public ControlLogic
{

	std::map<std::string,Launcher*> launcherMap;

public:

	void addBindProjectileToKey(std::string key, Launcher *launcher);
	std::map<std::string,Launcher*> * getLauncherMap();

	PlayerProjectileControlLogic();
	~PlayerProjectileControlLogic(void);
	Controller* makeController();
};

